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Devlog #11
As the semester comes to a close, we bring to everyone one last (official) devlog. Updates Shadow Volumes 馃 THEY ARE GONE 馃 (for spotlights) Due to popula...
Devlog #10
As we near the end of the CSC404 course, we wrap things up and aim to finalize all pending features for the game. See how it's all going to unfold below 馃槑 Te...
3 files
Devlog #9
It鈥檚 Beta time, which means a whole bunch of exciting changes and updates for Shadow Traveler and Milo. Technical Accomplishments Carry your boxes anywhere...
Devlog #8
Technical Accomplishments Light Distance Based Shadows 馃挕 Shadows now consider the distance from a light source before casting a shadow for it. So now if an o...
3 files
Devlog #7
Bear in mind that the updates and plans outlined in this document represent changes that will go live for our next build release (Feedback Adjusted Build), so w...
Devlog #6
New Features (new!) Collectible System! 馃挕 Players can now pick up special objects laid out around the map. These are aimed to get players to do extra challen...
Devlog #5
Bear in mind that the updates and plans outlined in this document represent changes that will go live for our next build release (alpha), so what you see here a...
Devlog #4
Technical Accomplishments (major changes) RigidBody based movement for the player as a whole 馃挕 Now both 3D and 2D movement work based on RigidBody velocities...

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