Devlog #8
Shadow Traveler » Devlog
Technical Accomplishments
Light Distance Based Shadows
💡 Shadows now consider the distance from a light source before casting a shadow for it.
- So now if an object casting a shadow based on a light source gets too far from such light source (by being moved by the player), the game will stop casting this unrealistic shadow based on a light source that is too far away to realistically generate such a shadow.
Updates
Finalizing touches in level 1
💡 Guiding the player, general cleanup, and more assets!
- We’ve done some much needed and significant organizing in the background to our assets and prefabs to speed up development time for level 2.
- Textures for almost all our objects have been retouched, adding some detail and polish.
- The city got money for road paintings, we got markings on the roads now!
- We’ve added way finding posters that give the player hints as to what they’re supposed to do.
- Added details (trash, cracks, etc) across the level to immerse the player in the experience.
- Simplified some areas of the level (based on feedback), polished up some platforms here and there.
- Car crash scene platforming portion has been made mandatory now.
- Changed the number of boxes available to be moved in various areas.
- Added light detection when taking objects between different areas, it’ll automatically switch between to the correct light.
Continuing development of the second level
💡 Progress towards having a playable instance of the level by our beta.
- Added assets to the scene
- Added parking lines and cars
- Added supermarket
- Added shopping cart cage with shopping carts
Other Miscellaneous Changes
- Further bug-fixing regarding player movement and jumping.
- Fixed a bug where players could grab objects across from shadows.
- Fixed a bug where players could move objects that were being held through shadows.
Next Steps
- Keep incorporating new Interactable System functionalities into level 2.
- Work on our second level (aiming for a playable version by next week).
- Implement the 3D player idle and pickup animations as provided by the art team.
- Fix bugs regarding interactable object highlighting that are not boxes.
- This is the main reason why we are still going with only boxes for level 1, as soon as this is solved, more variety of pickup-able objects will be introduced.
- Allow for player to interact with instruction posters lying around (so that they can see them covering most of their screen).
Files
v6-ta-playtest.zip 50 MB
Nov 13, 2023
v6-ta-playtest-mac.zip 59 MB
Nov 13, 2023
v6-ta-playtest-AppleSiliconMac.zip 45 MB
Nov 13, 2023
Get Shadow Traveler
Shadow Traveler
A shadow's mission
Status | In development |
Authors | makandz, Arael_00, arano, HongchengWei, AnastasiaSydorenko |
Genre | Platformer, Puzzle |
Tags | 3D, Singleplayer |
More posts
- Devlog #11Dec 06, 2023
- Devlog #10Nov 29, 2023
- Devlog #9Nov 22, 2023
- Devlog #7Nov 08, 2023
- Devlog #6Nov 01, 2023
- Devlog #5Oct 25, 2023
- Devlog #4Oct 18, 2023
- Devlog #3Oct 11, 2023
- Devlog #2Oct 04, 2023
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