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Devlog #11
December 06, 2023
by
Arael_00
##release?
As the semester comes to a close, we bring to everyone one last (official) devlog. Updates Shadow Volumes π¦ THEY ARE GONE π¦ (for spotlights) Due to popular demand and general discomfort among pl...
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Devlog #10
November 29, 2023
by
Arael_00
As we near the end of the CSC404 course, we wrap things up and aim to finalize all pending features for the game. See how it's all going to unfold below π Technical Accomplishments Predicting Shado...
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Devlog #9
November 22, 2023
by
Arael_00
#almostThere
Itβs Beta time, which means a whole bunch of exciting changes and updates for Shadow Traveler and Milo. Technical Accomplishments Carry your boxes anywhere π‘ With our new interactive light system...
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Devlog #8
November 15, 2023
by
Arael_00
Technical Accomplishments Light Distance Based Shadows π‘ Shadows now consider the distance from a light source before casting a shadow for it. So now if an object casting a shadow based on a light...
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Devlog #7
November 08, 2023
by
Arael_00
#NoBuild
Bear in mind that the updates and plans outlined in this document represent changes that will go live for our next build release (Feedback Adjusted Build), so what you see here are changes that have a...
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Devlog #6
November 01, 2023
by
Arael_00
#Alpha
New Features (new!) Collectible System! π‘ Players can now pick up special objects laid out around the map. These are aimed to get players to do extra challenges along the level and really explore t...
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Devlog #5
October 25, 2023
by
Arael_00
Bear in mind that the updates and plans outlined in this document represent changes that will go live for our next build release (alpha), so what you see here are changes that have already been implem...
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Devlog #4
October 18, 2023
by
Arael_00
Technical Accomplishments (major changes) RigidBody based movement for the player as a whole π‘ Now both 3D and 2D movement work based on RigidBody velocities. This has allowed for: Better collision...
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Devlog #3
October 11, 2023
by
Arael_00
#GDD
Technical Accomplishments (major changes and our technical challenge) 4th iteration of Shadow System completed (and here to stay this time) π‘ Making use of the QuickHull algorithm and multi-threadi...
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Devlog #2
October 04, 2023
by
arano
1
Technical Accomplishments (major changes) Movement system π‘ Weβve made significant changes to how fluid movement is alongside the walls. Moving between edges is seamless and switching from 3D and...
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Devlog #1
September 27, 2023
by
arano
4
Week 1 Progress Update: Accomplishments: Basic movement mechanics for the player: Able to move freely on the ground. Can switch between the wall and the ground. Can move along the wall and is affected...
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