Devlog #11
As the semester comes to a close, we bring to everyone one last (official) devlog.
Updates
Shadow Volumes
🦀 THEY ARE GONE 🦀 (for spotlights)
- Due to popular demand and general discomfort among playtesters when solving puzzles, pickup-able objects no longer cast ground or volume shadows, just their respective wall shadows.
- This was most evident for spotlight puzzles because the objects have to be placed close to the light source, casting a large and long shadow volume
- This change is made in an effort to make puzzle solving easier, allowing players to more freely maneuver around objects while creating their own solutions.
Level 1
💡 Level 1 extended section and the tutorial are now complete.
- Created the tutorial by extending the alleyway
- The player will learn about shadow volumes
- Then they learn to switch on to the wall and platform on shadows
- Collectibles are cool
- Finally, they learn the object movement
- Extended the end of the level
- added an additional spotlight puzzle that requires players to put objects closer to the light source
- Polished existing puzzles
- Created a gap between the buildings for the car hood puzzle
- now we don’t have 3 car crashes in that area
- introduced some other objects that can be picked up
- Created a gap between the buildings for the car hood puzzle
- Removed the giant grey walls in some areas, revealing the beautiful buildings
Challenge Level
💡 Our challenge level has received its final touches.
- Minor changes
- Added the electrical box meshes
- Tweak cable materials
Interactable Posters
💡 Players can now view a poster in full size by getting close to it and pressing their interact key.
- This is in general a QOL change, but it also brings a little more importance to posters which are a player’s best friend in this game.
Technical Accomplishments
We made a game in 12 Weeks ⁉️
💡 Though Shadow Traveler is not meant to have an end and will continue to stay in development, CSC404 and the semester have come to a close. Marking the end of the 12 week period during which Shadow Traveler came to life.
Other Miscellaneous Changes
- Ambient sounds have been added for both levels, giving them more life.
- Interactables now have specific instructions on the UI based on the interactable type the player can interact with.
- Modified the behavior of multi-light switches so that the electricity particles are shown before the switch is turned on (so that players can more easily find them), and they can’t be turned off.
- Cables connected to multi-light switches now change color when their corresponding switch is turned on.
- The Future?
⚠️ We will do our best to bring QOL updates and a few significant updates to specific things that didn’t work as well as we would have wanted but had to cut through for the sake of time.
- Making the indication for where the shadow of an object being held will end up clearer.
- Introducing more fun interactables.
- Further levels or maybe more challenges 👀.
And that should be it, Godspeed and Goodnight everyone!
- Yours truly, the Shadow Traveler Development Team
Get Shadow Traveler
Shadow Traveler
A shadow's mission
Status | In development |
Authors | makandz, Arael_00, arano, HongchengWei, AnastasiaSydorenko |
Genre | Platformer, Puzzle |
Tags | 3D, Singleplayer |
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