Devlog #10


As we near the end of the CSC404 course, we wrap things up and aim to finalize all pending features for the game. See how it's all going to unfold below 😎

Technical Accomplishments


Predicting Shadow Trajectory

💡 We are still looking into the best and most efficient ways to predict how objects being held by a player will fall when dropped so that the player has a good indicator of where the shadows will end up.


Updates


Level 1

💡 The first level end section has been extended with additional puzzles.

  • The end of level 1 now features 2 interactable puzzles to help introduce players to interactions such as opening car hoods and turning on/off lights.
  • Tweaked the alleyway dumpster to exit on the left side instead of the right.
    • Hopefully, this will help bring more players’ attention to the first collectible.


Level 2

💡 The second level has now become our “challenge” level.

  • Our initial design of level 2 turned out to be far too challenging for most players.
    • We simplified some of the puzzles for level 2.
    • Added more posters with additional hints.


Sound System

💡 Player sounds now more closely match the actions being triggered by the player

  • Instead of analyzing the behavior of the player in order to trigger sounds, sounds are now automatically queued when the player themselves triggers an action.


Other Miscellaneous Changes

  • Updated the animation controller for the player, making certain animations look more realistic to match what is happening on the screen better.
  • Player sound effects while moving (steps) now matches their respective animation for the 3D mode.
  • Fixed a bug where the new jumping system would cause players to go straight through objects if they pressed the jump key while standing under them.
  • Implemented auto camera switch for when the player holds an object when there is another object underneath (for stacking purposes).
  • Optimized shadow system with directional light.
  • Fixed performance issue when player dropping objects.

Next Steps

  • Keep adding to level 1.
  • Finishing touches for level 2.
  • Integrate the poster-viewing mechanic into the game.
  • Keep looking into how to predict the motion of objects as a player drops them.
  • Trigger Overlook when player exits area, instead of playing it when the game starts, added option in the pause menu to replay overlook.
  • Have an option to disable shadow volume for spotlights.
  • Wrap up ⁉️

Files

Playtesting Report (ver D).pdf 16 MB
Nov 27, 2023
v8-ubisoft.zip 56 MB
Nov 28, 2023
v8-ubisoft-mouse.zip 56 MB
Nov 28, 2023

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